Book#48 -- Graydawn's Proving Ground -- Just the facts (last revised 1/23/01)
Adventure site name: Graydawn's Proving Ground
Location: Can be reached directly from Antar, Barstow, and Ciston
Other info:
- Five combat encounters.
- Set monsters... always exactly same ones in a room.
- Always the same combat area... the Great Hall, with 5 exits to next room.
- Are 100 sequentially-linked rooms.
- First room has total monster PL of about 500. PL of room goes up by 500 each room, so room #2 is 1000, #3 is 1500,... #50 is 25,000, #100 is 50,000.
- Party sets starting room # thru difficulty level. A setting of 1 has party start at room #1, and try to travel through rooms 1 to 5. A setting of 2 starts at room #6, 3 goes to #11, etc. up to a difficulty level of 20 will start party at room #96.
- Formula is: starting room # = ((difficulty level - 1) x 5) + 1
- The plan is to make results of adventures here public knowledge in the newsletter.
The End
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